Added after the game was released, it wasn’t particularly well implemented or optimized, leaving a lot of people’s systems performing worse using DX12 than they did with DX11. Unfortunately for Tomb Raider, its DirectX12 implementation was something of an afterthought. DX12 GTX 980 Ti Benchmark & Performance Comparison It’s a beautiful game, and developer Crystal Dynamics put a lot of care into its development, letting those with powerful systems really up the aesthetic quality of the game. That doesn’t mean it’s not intensive, though. It’s a very different kind of game than Ashes of the Singularity, with not even close to a thousand actors on the screen at once. Most of the game just features Lara, doing her Tomb Raiding thing. Rise of the Tomb Raider is another of the first games to test the waters with what DirectX12 can deliver. Related: Nvidia’s GTX 1080 and AMD’s Radeon R9 Fury X tussle in the ultimate DX12 benchmark Rise of the Tomb Raider It’s available for $40 on Steam, though it’s also being given out for free with select AMD graphics cards. To have a play with the Ashes of the Singularity benchmark yourself, you will need to buy the game. This is made possible by DX12, which reduces the overhead associated with rendering large numbers of objects. His latest game however is beautiful to look at, with lots of effects going on at all times, but beyond that, it also has hundreds, if not thousands of units and munitions on screen at once. Fitbit Versa 3Īshes of the Singularity DX12 GTX 980Ti (crazy settings)1440P
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